Visible meshes: 0
Player X: 0
Player Y: 0
Player Z: 0
Collision Checking
Slide Recursion: 0
Objects Scanned: 0
Triangles Checked: 0
Select Mesh
[]\
Current Mesh
ID:
X:
Y:
Z:
RX:
RY:
RZ:
Movement:
W
ASD
When this was originally written it had a small Java applet for
freelook/mouse capture
(this was waaaay before the capture API existed)
(Close)