Visible meshes: 0
Player X:       0
Player Y:       0
Player Z:       0
Collision Checking
Slide Recursion:   0
Objects Scanned:   0
Triangles Checked: 0
Select Mesh
[]\
Current Mesh
ID:
X: 
Y: 
Z: 
RX:
RY:
RZ:
Movement:
W
ASD

When this was originally written it had a small Java applet for freelook/mouse capture (this was waaaay before the capture API existed)

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